I’ve been working on this for weeks and today I am happy to finally share it with you.
SwiftyPods started with me exploring options to improve how we create feature modules at Wallapop. You can see my talk at NSSpain here about our approach to modules.
One of the first issues I saw is that our project had one single podfile including dependencies from main app and modules. We think that the long term solution will be getting our modules closer to Swift package manager but we are not there yet (hopefully SPM 5.3 with binaries support and assets will get us closer).
I have been interested in building a command line tool using Swift for long time, so it looked like the perfect opportunity to solve the problem using one.
I am not sure yet if it will be useful for us or if just and experiment. What I know is that I had a lot of fun building it.
Keep reading if you want some details about the implementation; if you just want to use it go to the repo at github (I think I made it easy to use).
The domain specific language built for SwiftyPods is the first thing I created as a proof of concept and is one of the last things I finished. Right now I like the result although it is missing a lot of features.
I built it trying to be as close to Swift Package Manager and also trying to make it easier to grow in the future without breaking changes.
The result is:
let podfile = Podfile(
targets: [
.target(
name: "Target",
project: "Project",
dependencies: [
.dependency(name: "Dependency1"),
.dependency(name: "Dependency2",
version: "1.2.3"),
.dependency(name: "Dependency3",
.git(url: "repo"),
.branch(name: "master"))
],
childTargets: [
.target(name: "ChildTarget", project: "Project2")
]
)
]
)
There are some interesting details about it:
The first experiment was hardcoding a template inside the package and running the first command, generate. After some fixes is worked as expected so I moved on to the next feature.
Once I had a basic DSL, I noticed that in order to get the advantages from it I needed to build a way to edit those files.
I explored other tools, like Tuist, searching for options that solved similar problems.
I could not find an easy solution, but it turned up thanks to my good friend (and better engineer) Hector: he suggested generating a package.swift and using it to edit files.
It worked and it was really easy, but it had two main issues:
In order to solve the first problem and after talking with Hector again (yes, he helped me a lot during the development), he suggested using symbolic links to those files so Xcode will recognize them when the package.swift was opened.
That solved the issue excepting Xcode hates symbolic links; you can read them, but when you want to save changes the file is just not there for Xcode.
The way I solved it is not very elegant, but it works:
That solved the issue with template files, but in order to solve the autocomplete issue I just had to go one step deeper with SPM: instead of generating a package.swift I had to use it to create a real Xcode project (yes, SPM can do that).
When you are building an app including or not a dependency has some implications, but user experience is not the main concern. In this case it was, either with a simple package.swift or a full Xcode project, editing meant downloading all the dependencies before you can compile your podfiles. Even worse, with a generated Xcode project you had to wait before even the project was open and you could start editing the file.
In order to improve the issue, I tried to reduce the number of dependencies by removing Stencil. I added it when I started working because the initial idea was more template focused than DSL, but the usage I was doing now was just replacing some text. I developed that small feature directly in my project and removed the dependency.
Just doing that reduced the time required to editing by a 60%.
During this development I have learnt more than expected as I got to dig a bit deeper in shell scripting and also I explored a lot of open source projects searching for ideas. I learnt that I knew nothing about command line scripting and now I know a bit more.
Thank you for reading and feel free to ask me through Twitter.